![]() ![]() I really enjoyed this game, at least at first, and then I got frustrated when the content got thin and combat got stale. Path finding is generally good, but I did notice a few objects that get in the way and I even got stuck behind a bush, forcing me to restart the game.I'm not sure which of the two scenarios was intended here, but I'm guessing the latter. If you summon a pet while one is already out, sometimes a second pet will spawn, while other times the existing pet will be healed.This could be considered by design, but feels unintentional. If you charm an enemy, then use intimidate, and your charmed guy gets intimidated. ![]() In one dungeon I came across frozen enemies that didn't fight back.At one point I ran into an invisible enemy that couldn't be hurt and only attacked if targeted.It would be nice if, for example, my wolf was a different colored skin so that I could differentiate in chaotic battles. am I standing in enemy fire that hurt me or my fire that only hurts the enemy? Is that wolf my minion or an enemy?). The enemy and hero fire VFX and wolf look identical, so I often confused them (i.e.At first, a new combination of skills and fighting new enemies makes for a dynamic battle, but once you settle into your favorite skills and have learned how enemies behave, the battles get stale and formulaic. However, combat becomes quite repetitive after a while. Details like being able to queue up your next ability while your current ability is being initiated allows for a smooth combat experience. The battle system is seamless and easy to learn. My focus eventually was on the ranger class, with supporting skills mainly from the bard (charm) and necromancer (skeleton minions). Battleheart Legacy is a fun, action RPG, dungeon crawler, filled with campy humor, clean visuals, and interesting layers, but with some missed opportunities.Īs with many RPGs, you can customize your equipment layout in order to maximize your skill set, such as by equipping weapons and armor that raise intelligence for spell casting. You aren't forced to pick a specific class, such as rogue or bard, and can actually mix skills from various classes to make for interesting battle combinations. At first I dabbled in a variety of classes and skills, in order to feel them out. ![]()
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